Unlike certain previous titles like X6, you can wear the new parts as soon as their found, attaching them to neutral armor, which looks ugly. There’s eight of them, one in each level, and they all assemble into two separate sets of armor. Of course, X still has the ability to gain new pieces of armor, and its inclusion is a mixed bag. Some of the upgrades are only unlocked when you find a unique kind of ore hidden in the level, which encourages exploration.
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You gather ore throughout the stages and spend them to upgrade your hunters.
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It drops the heart capsules and e-tanks that have lingered with the series since its inception, and instead replaces it with a shop for upgrades. NEUTRAL ARMORĪlthough a simple return to form would be welcome after the failed experiment of X7, X8 actually brings quite a few things to the formula to shake things up. Some of the levels at least have a spark of creativity to them.
It’s easily the most situational X game yet, and there’s a lot of creativity on display this time around. One has you playing it stealthy, another requires you to descend into a pit of fire, and yet another revolves around a giant mining robot.
A pair of them are vehicle missions, and the others typically place you in some sort of situation that is specific to that stage. One of X8’s strengths is the variety in levels. The levels take place across a variety of locations that are construed to be related to the space elevator. The story is told through cutscenes that are a bit improved over the last game’s, for what that’s worth. It’s still not great, but at least X doesn’t sound like a nagging school marm with no indoor voice. The voice acting is at least a bit improved. Remember when Mega Man X6 had ghost robots? This is actually pretty tame in comparison. Also, there’s a space elevator at the center of this, because the humans got tired of getting killed by robots and decided to build a home on the moon, with the aid of robots, no less. The new generation of reploids predictably goes maverick and the hunters have to figure out why. It involves a new, apparently incorruptible form of reploid of which Axyl is a prototype of. So, like the entire Mega Man X narrative in general, X8’s story is kind of a mess. You also pick a navigator who drops hints at various points in a stage depending on their specialty. Like in X7 you start a level with a team of two maverick hunters from a selection of X, Zero, and Axyl. The framework is the familiar one: intro level, choice of eight levels that can be approached in any order, then a final gauntlet to the end boss. There’s better verticality, secret items are better placed, and the feeling of exploration has returned. This has allowed them to actually focus on creating levels that have some semblance of the spark that made earlier titles fun to play.
The sections of levels that actually utilized 3D movement ranged from mediocre to terrible, and the levels that stuck to 2D ranged from disappointing to aggravating.įor X8, Capcom has wisely decided to revert back to 2D… most of the time. Mega Man X7 was notable as the first title in the series to dabble with an additional axis, finally bringing the series into the third dimension. What the heck happened to your hair, Zero? Did you change conditioner?īạn đang xem: Review – Mega Man X8 – Game Complaint Department A CHANGE OF PERSPECTIVE The current terminal destination in the series. Was a minor improvement, but it was still a poor showing for the blue bomber. , my spirits were crushed and it became difficult to keep my pace. The SNES trilogy was fine, and the Playstation trilogy started out decently enough, but by the time I hit I countĪs one of my favourite games, and to see the series take a gradual slide into atrociousness has been hard to experience. I could not have predicted things would turn out this way.